Post by Gerald Carpenter on Nov 21, 2011 22:45:19 GMT -5
Name: Gerald Q. Carpenter
Class: Swordsman of the Wood Style
RP Power: Acts weak but is strong
Race: Human
Gender: Male
Age: 20
Hair Color: Brown
Skin: Caucasian
Eyes: Storm Gray
Height: 6’2”
Weight: 220 lbs.
Place of Birth: Carpenter Wood
Enemies: Mad Hatter Pirates
Allies: People of Carpenter Wood,
Occupation: Zooologist/Animal Tamer
Appearance:
Gerald is a large, well-built young man, having worked with strange and dangerous animals all of his life. He stands at about 6'2" (or 1.8m) and weighs 220 lbs. (or 100kg). He wears a white cotton dress shirt with the right sleeve rolled up just past his elbow and a sleeveless leather jerkin over that. His dress shirt has no left arm, since his pet snake Charlie is kept wrapped around that arm. Interestingly enough, Charlie is usually so still that some mistake it for a very lifelike tattoo. He also wears a pair of khaki pants and a steel-toed hiking boots.
Gerald has a very hard face with eyes like stone and a face that matches it. He has a deep set eyes and a small nose. His hair reaches down to the nape of his neck, but despite its length, he makes no real attempt to make it neat. On the other hand, his beard is his pride and joy and he takes great care in assuring that it is perfect.
Fashion of Choice: A white cotton dress shirt with the sleeves rolled up just past his elbows and a sleeveless leather jerkin; a pair of khaki pants and a steel-toed hiking boots.
Armor of Choice: Clothing
Weapons of Choice:
Steelwood Swords: Though made of wood, these swords come from a steelwood tree, which makes it able to be used on par with metal blades. This also means that the blade is not subject to rust, but it is in turn subject to fire.
Special Abilities: Swordsmanship: Wood Style
This style takes after the fact that wood can be both tough like a solid oak trunk, but supple like a willow branch. Because of this, the Wood style aims to harden the body but keep it supple and quick. The Wood Style is separated into three distinct parts, Wind in the Willows, Storm in the Forest, and Whisper of the Leaf.
The Wind in the Willows stance is a one or two sword style that involves total control of the muscles in one's arms. By loosening the muscles, a user becomes able to whip a blade around at three joints: wrist, elbow, and shoulder. This whiplash motion allows for seemingly impossible direction changes and a surprising and unpredictable distance. Techniques include Willow Whip Slash, Willow Whip Cross, and Stinging Forest.
Known Techniques:
The Storm in the Forest Stance is a single sword, two handed style. Holding the blade above one's head parallel to the ground and to the right or left of the head, this style aims to do the most damage possible in the shortest time. With this stance, the user can inflict devastating damage in single hits by tensing all of the muscles in the body and releasing them to enact a single hit. Techniques include Leaves of Wind, Falling Oak, Piercing Thistle, and Spinning Birch.
Known Techniques:
Whisper of the Leaf is not an actual stance. It is a set of movement and defense forms. Included are the Steelwood Skin technique that hardens the muscles of the body in a particular area to reduce damage, and the Rustling Leaves technique, a high speed movement technique that is distinguished by its distinctive sound, that of rustling leaves.
Known Techniques:
Personality: Gerald is an animal person, not a people person. For the most part, Gerald will not speak unless spoken to and instead simply observes. Gerald usually just lets things come and go without caring. He just does what he wants and studies any specimen he happens to come across. Interestingly enough, Gerald sees other people as specimens to be studied just like any others he finds because each person is so radically different from the next. For non-sentient specimens, Gerald keeps a small library of journals filled with drawings and descriptions of any life he has discovered. Each journal is a large tome and he currently has 12 tomes, with 9 filled all the way and the 10th about halfway full.
Gerald usually keeps no notes on the people he meets and tends to ignore them completely, but when Gerald realized that his crew members are excellent specimens as well, each so unique and different, he began to compile secret notes on them as well. However, since the crew members are now his favorite specimens, they have become something he must protect, but Gerald wants to observe them all which means that his strength is largely hidden. Although Gerald is quite strong, he prefers to let himself take on easier opponents, so he can observe his prime specimen in action, but if someone were to come close to killing his crew, he will stop and nothing to keep them alive; and he isn't even sure if it is because they are his favorite specimens or if they are his friends.
Alignment: Neutral Neutral
Their Dream: To discover new animals and destroy the Mad Hatter Pirates
Disposition: Calm and Calculating
Outlook: Gerald sees almost everything as something to be catalogued. As a result he can come off as cold and unfriendly, but Gerald never really had many friends and simply doesn’t know how to interact.
Backstory: Gerald Q. Carpenter is a Carpenter of Carpenter Wood. Although it is a large island, it is actually a relatively unknown island. This is because there are no docks or shores for a boat to land on and no cities or towns to visit. Instead, Carpenter Wood is a sanctuary for rare animals and plants to be studied. Two hundred years ago, the first Carpenter, another Gerald Q. Carpenter, after whom our Gerald is named, happened upon Carpenter Wood's only harbor, a small hidden lagoon. What he found on the island was an untouched wilderness full of undiscovered animals. Dedicating his life to exploring the island, Carpenter moved his family to the island and built a large house. Ten generations later, Gerald Carpenter was born.
Although many of the Carpenters were not very interested in exploring the island, and some ventured off to be marines or pirates or any number of things, they all returned to their home and kept Carpenter Wood safe from outside harm. However, much of the island's reaches remained uncharted, for many dangerous beasts lurked in its forests and the Carpenters were mainly scholars, not warriors. Gerald took to the study of plants and animals like a fish to water and by the time he was 6, he was spending days in the forests alone searching for new species and writing them down in his journals. When Gerald turned 8, he found a grove of strange trees that seemed to have no bark. When he tried to shave off a piece to show his parents, he found that the wood couldn't be cut. At the same time, the instant he tried to attack the tree, he was assaulted from behind and was knocked unconscious.
When he woke, he was tied up against the tree and a number of small creatures looked up at him. Each stood about 4 feet tall and they looked like small humans that had fused with trees. They threatened him with branches from the barkless tree, and Gerald nearly ran away. However, his curiosity got the best of him, and he knelt in front of the creatures in an attempt to apologize. They all jumped back in fear, but when they saw that Gerald meant them no harm, they gathered around him and began chattering away to each other.
Dubbing these strange creatures Wood Imps, Gerald spent a few days in the Steelwood Grotto, which was what he had decided to call the strange trees: steelwoods. Eventually, the Wood Imps accepted Gerald, and he began to see that the Imps had developed a ritual involving a dance with branches from the steelwood trees. Grabbing a branch of his own, Gerald indicated that he wished to learn of the ritual too. Although at first the Imps laughed at Gerald, the boy was determined to learn it, too. He practiced on his own as the Imps laughed at him, until finally, they began to attack him. Initially, Gerald thought they were trying to beat him for mocking their ritual, but it eventually became clear that the Imps were attempting to teach him as they taught their young: with their bodies. The Imps had no language, so they learned to perform the rituals by observing feeling attacks.
Years passed, and Gerald alternated between learning from the Wood Imps and cataloging the uncharted areas of Carpenter's Wood. Eventually, he had filled nearly 10 tomes with information on the animals in Carpenter's Wood. During this time, Gerald happened upon the nesting ground of a Feather-Scaled Snake. While he was there, he discovered a small egg that had rolled out of the nest and been forgotten. Gerald picked it up and took it home to have it as a keepsake, but later that day, the egg hatched as Gerald was examining it. Feather-Scaled Snakes imprint on the parent upon hatching, so since Gerald was the only living thing around, he became the creature's mother. Since then, Gerald has had the snake, which he named Charlie, wrapped around his left arm. Feather-Scaled Snakes can live to be almost 100 years old and grow to be almost 10 feet long, but Charlie is only 7. Therefore, he is still only about 5 feet long.
Soon after Gerald turned 20, a band of marauding pirates found the hidden lagoon of Carpenter's Wood and attacked the island, planning to take rare specimens away and sell them. Gerald fended them off, but not before they had taken many animals away. By this point, Gerald had explored much of the island and was curious as to what specimens he could discover in the outside world. Resolving to bring his island's residents home and find other rare specimen, Gerald built a small raft and set off from Carpenter's Wood. As he sailed from the island, he memorized the Jolly Roger of the pirates who had defiled his home: a laughing skull with rabbit ears and a black top hat, the Mad Hatter Pirates.
Class: Swordsman of the Wood Style
RP Power: Acts weak but is strong
Race: Human
Gender: Male
Age: 20
Hair Color: Brown
Skin: Caucasian
Eyes: Storm Gray
Height: 6’2”
Weight: 220 lbs.
Place of Birth: Carpenter Wood
Enemies: Mad Hatter Pirates
Allies: People of Carpenter Wood,
Occupation: Zooologist/Animal Tamer
Appearance:
Gerald is a large, well-built young man, having worked with strange and dangerous animals all of his life. He stands at about 6'2" (or 1.8m) and weighs 220 lbs. (or 100kg). He wears a white cotton dress shirt with the right sleeve rolled up just past his elbow and a sleeveless leather jerkin over that. His dress shirt has no left arm, since his pet snake Charlie is kept wrapped around that arm. Interestingly enough, Charlie is usually so still that some mistake it for a very lifelike tattoo. He also wears a pair of khaki pants and a steel-toed hiking boots.
Gerald has a very hard face with eyes like stone and a face that matches it. He has a deep set eyes and a small nose. His hair reaches down to the nape of his neck, but despite its length, he makes no real attempt to make it neat. On the other hand, his beard is his pride and joy and he takes great care in assuring that it is perfect.
Fashion of Choice: A white cotton dress shirt with the sleeves rolled up just past his elbows and a sleeveless leather jerkin; a pair of khaki pants and a steel-toed hiking boots.
Armor of Choice: Clothing
Weapons of Choice:
Steelwood Swords: Though made of wood, these swords come from a steelwood tree, which makes it able to be used on par with metal blades. This also means that the blade is not subject to rust, but it is in turn subject to fire.
Special Abilities: Swordsmanship: Wood Style
This style takes after the fact that wood can be both tough like a solid oak trunk, but supple like a willow branch. Because of this, the Wood style aims to harden the body but keep it supple and quick. The Wood Style is separated into three distinct parts, Wind in the Willows, Storm in the Forest, and Whisper of the Leaf.
The Wind in the Willows stance is a one or two sword style that involves total control of the muscles in one's arms. By loosening the muscles, a user becomes able to whip a blade around at three joints: wrist, elbow, and shoulder. This whiplash motion allows for seemingly impossible direction changes and a surprising and unpredictable distance. Techniques include Willow Whip Slash, Willow Whip Cross, and Stinging Forest.
Known Techniques:
- Willow Whip Slash: The basic technique of the Wind in the Willows Stance. With one blade, the user slices out at an enemy using the Willow Whip technique.
- Willow Whip Cross: The second level of Willow Whip Slash. This technique involves the user slicing out at an enemy with two crossed blades using the Willow Whip technique.
The Storm in the Forest Stance is a single sword, two handed style. Holding the blade above one's head parallel to the ground and to the right or left of the head, this style aims to do the most damage possible in the shortest time. With this stance, the user can inflict devastating damage in single hits by tensing all of the muscles in the body and releasing them to enact a single hit. Techniques include Leaves of Wind, Falling Oak, Piercing Thistle, and Spinning Birch.
Known Techniques:
- Falling Oak: The basic technique of the Storm in the Forest Stance. The user tenses all of their muscles and stands absolutely still with one blade, held over the head, pointing behind the user. Then, user slashes down towards an oncoming foe as as all the energy in the tensed muscles are released in a simultaneous slash and step. The step of some users is so strong that it can crack the ground beneath them.
Whisper of the Leaf is not an actual stance. It is a set of movement and defense forms. Included are the Steelwood Skin technique that hardens the muscles of the body in a particular area to reduce damage, and the Rustling Leaves technique, a high speed movement technique that is distinguished by its distinctive sound, that of rustling leaves.
Known Techniques:
- Steelwood Skin This technique is practice for Falling Oak as well as a defensive technique. By tensing muscles of the body, the user can reduce pain and damage received. High end users can tense even minute areas of the body to not even cause a pause in combat, but most users must tense the entire body or at least a larger area, which requires much more concentration.
Personality: Gerald is an animal person, not a people person. For the most part, Gerald will not speak unless spoken to and instead simply observes. Gerald usually just lets things come and go without caring. He just does what he wants and studies any specimen he happens to come across. Interestingly enough, Gerald sees other people as specimens to be studied just like any others he finds because each person is so radically different from the next. For non-sentient specimens, Gerald keeps a small library of journals filled with drawings and descriptions of any life he has discovered. Each journal is a large tome and he currently has 12 tomes, with 9 filled all the way and the 10th about halfway full.
Gerald usually keeps no notes on the people he meets and tends to ignore them completely, but when Gerald realized that his crew members are excellent specimens as well, each so unique and different, he began to compile secret notes on them as well. However, since the crew members are now his favorite specimens, they have become something he must protect, but Gerald wants to observe them all which means that his strength is largely hidden. Although Gerald is quite strong, he prefers to let himself take on easier opponents, so he can observe his prime specimen in action, but if someone were to come close to killing his crew, he will stop and nothing to keep them alive; and he isn't even sure if it is because they are his favorite specimens or if they are his friends.
Alignment: Neutral Neutral
Their Dream: To discover new animals and destroy the Mad Hatter Pirates
Disposition: Calm and Calculating
Outlook: Gerald sees almost everything as something to be catalogued. As a result he can come off as cold and unfriendly, but Gerald never really had many friends and simply doesn’t know how to interact.
Backstory: Gerald Q. Carpenter is a Carpenter of Carpenter Wood. Although it is a large island, it is actually a relatively unknown island. This is because there are no docks or shores for a boat to land on and no cities or towns to visit. Instead, Carpenter Wood is a sanctuary for rare animals and plants to be studied. Two hundred years ago, the first Carpenter, another Gerald Q. Carpenter, after whom our Gerald is named, happened upon Carpenter Wood's only harbor, a small hidden lagoon. What he found on the island was an untouched wilderness full of undiscovered animals. Dedicating his life to exploring the island, Carpenter moved his family to the island and built a large house. Ten generations later, Gerald Carpenter was born.
Although many of the Carpenters were not very interested in exploring the island, and some ventured off to be marines or pirates or any number of things, they all returned to their home and kept Carpenter Wood safe from outside harm. However, much of the island's reaches remained uncharted, for many dangerous beasts lurked in its forests and the Carpenters were mainly scholars, not warriors. Gerald took to the study of plants and animals like a fish to water and by the time he was 6, he was spending days in the forests alone searching for new species and writing them down in his journals. When Gerald turned 8, he found a grove of strange trees that seemed to have no bark. When he tried to shave off a piece to show his parents, he found that the wood couldn't be cut. At the same time, the instant he tried to attack the tree, he was assaulted from behind and was knocked unconscious.
When he woke, he was tied up against the tree and a number of small creatures looked up at him. Each stood about 4 feet tall and they looked like small humans that had fused with trees. They threatened him with branches from the barkless tree, and Gerald nearly ran away. However, his curiosity got the best of him, and he knelt in front of the creatures in an attempt to apologize. They all jumped back in fear, but when they saw that Gerald meant them no harm, they gathered around him and began chattering away to each other.
Dubbing these strange creatures Wood Imps, Gerald spent a few days in the Steelwood Grotto, which was what he had decided to call the strange trees: steelwoods. Eventually, the Wood Imps accepted Gerald, and he began to see that the Imps had developed a ritual involving a dance with branches from the steelwood trees. Grabbing a branch of his own, Gerald indicated that he wished to learn of the ritual too. Although at first the Imps laughed at Gerald, the boy was determined to learn it, too. He practiced on his own as the Imps laughed at him, until finally, they began to attack him. Initially, Gerald thought they were trying to beat him for mocking their ritual, but it eventually became clear that the Imps were attempting to teach him as they taught their young: with their bodies. The Imps had no language, so they learned to perform the rituals by observing feeling attacks.
Years passed, and Gerald alternated between learning from the Wood Imps and cataloging the uncharted areas of Carpenter's Wood. Eventually, he had filled nearly 10 tomes with information on the animals in Carpenter's Wood. During this time, Gerald happened upon the nesting ground of a Feather-Scaled Snake. While he was there, he discovered a small egg that had rolled out of the nest and been forgotten. Gerald picked it up and took it home to have it as a keepsake, but later that day, the egg hatched as Gerald was examining it. Feather-Scaled Snakes imprint on the parent upon hatching, so since Gerald was the only living thing around, he became the creature's mother. Since then, Gerald has had the snake, which he named Charlie, wrapped around his left arm. Feather-Scaled Snakes can live to be almost 100 years old and grow to be almost 10 feet long, but Charlie is only 7. Therefore, he is still only about 5 feet long.
Soon after Gerald turned 20, a band of marauding pirates found the hidden lagoon of Carpenter's Wood and attacked the island, planning to take rare specimens away and sell them. Gerald fended them off, but not before they had taken many animals away. By this point, Gerald had explored much of the island and was curious as to what specimens he could discover in the outside world. Resolving to bring his island's residents home and find other rare specimen, Gerald built a small raft and set off from Carpenter's Wood. As he sailed from the island, he memorized the Jolly Roger of the pirates who had defiled his home: a laughing skull with rabbit ears and a black top hat, the Mad Hatter Pirates.